CryENGINE 3 - An Introduction and Application - Vol 1-3

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CryENGINE 3 - An Introduction and Application - Vol 1-3
CryENGINE 3 - An Introduction and Application - Vol 1-3
We are proud to announce the immediate release of 3 Volumes on CryENGINE 3 with over 17 hours of combined Instruction!
You can buy all 3 Volumes and save 30%! Check out the bundle on the



bundle page here:
http://eat3d.com/bundles/cry3_bundle
Volume 1:
http://eat3d.com/cry3_intro_vol1
In this first DVD of our series Helder Pinto starts by walking you through many of the common features of CryENGINE 3 SDK like Customizing the User Interface Folder Structure Viewports Entities Panels Objects and much more. Once a firm foundation has been placed Helder immediately begins going through the creation of an entire level from scratch. He begins by creating a custom terrain and from there goes into creating the lush vegetation. Other topics in the creation include using brushes basic lighting environment tab fog volumes and finally water volumes.
Volume 2:
http://eat3d.com/cry3_intro_vol2
In this second DVD of our series Helder Pinto continues where he left off on the creation of an entire level from scratch. Helder starts off by placing particles in the scene and then goes into the Boids system to place things like flocks of birds. From there he goes into many other topics including decals roads prefabs archetypes placing automated doors and ropes setting up sounds using voxels creating an entire cave scene viz areas environment cubemaps reflections clouds materials and much more. Helder concludes the level section by setting up the final lighting.
Volume 3:
http://eat3d.com/cry3_intro_vol3
In this third DVD of our series Helder Pinto goes into more intermediate and advanced topics now that the first level is complete. Helder starts off by explaining how to create and add custom decals roads and terrain layers to the level. From there he goes into deferred lighting lightbox environment cubemaps and probes for image-based lighting heightmaps using the CryTIF exporter materials advanced vegetation and particle creation. Helder then goes through the entire creation of a custom prop inside 3ds Max and then bringing it into the editor with materials.
CryENGINE 3 - An Introduction and Application - Vol 1-3
Volume 1:
Volume 2:
Volume 3:
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